vendredi 13 mars 2015

Rendering box2d in libgdx



I have a game world of size 800x480 using a FitViewport and was initally rendering box2d bodies + fixtures using pixels so all the physics appeared floating and slow. Looking at the documentation I realised box2d uses metrics units so I went through and converted the box2d positions and sizes by a factor of 32 so I end up with a box2d world of 25x15 metres.


The issue I'm having is that now box2d objects are rendered incredibly small. How can I scale them back so they appear regular size on screen?




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